Long
Long
time
time
no see
no see
Long
Long
time
time
no see
no see
I am from China
I am from China
Nice to meet you
Nice to meet you
This is my profile website
This is my profile website
3D Modeler
Director of Photography
Technical Artist
Independent game developer
3D Modeler
Director of Photography
Technical Artist
Independent game developer
3D Modeler
Director of Photography
Technical Artist
Independent game developer
© Yuan JiaBao 袁嘉宝
Digital Designer
© Yuan JiaBao 袁嘉宝
Digital Designer
© Yuan JiaBao 袁嘉宝
Digital Designer
Digital Nomad
Visual
Artist
Creative Developer


6+ years™ of digital form, sharp interactions, and relentless creative discipline and effort.
Blender
Blender
Blender
Unreal Engine
Unreal Engine
Unreal Engine
Unreal Engine
Unreal Engine
Unreal Engine
Unreal Engine
Unreal Engine
Unreal Engine
Visual Studio
Visual Studio
Visual Studio
Unreal Engine
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unreal Engine
After Effects
After Effects
After Effects
Unreal Engine
Unreal Engine
Unreal Engine
© Yuan JiaBao 袁嘉宝
Technical Artist
© Yuan JiaBao 袁嘉宝
Technical Artist
© Yuan JiaBao 袁嘉宝
Technical Artist
Build Frame
Playwriting
Brand Graphics
Project Migration
Artistic Designing
Stylize
Optimization
Recycled Assets
Model Making
Unique Idea
Fix Problems
High Performance









I am an independent game developer using Unreal Engine and Blender to translate my creative ideas into interactive experiences.
I am an independent game developer using Unreal Engine and Blender to translate my creative ideas into interactive experiences.
My workflow spans from concept development and 3D asset creation in Blender to real-time implementation, rendering, and gameplay integration in Unreal Engine. By combining artistic sensibility with technical execution, I focus on building visually expressive and technically sound game content from end to end.
Featured Works©
Featured Works©
Featured Works©
© Yuan JiaBao 袁嘉宝
Independent game developer
© Yuan JiaBao 袁嘉宝
Independent game developer
Skills
(6)
Skills
Gameplay Programmer
Storyboard Artist
VFX Animator
Visual Language
Gameplay Programmer
Storyboard Artist
VFX Animator
Visual Language
01
Unreal Engine
I am an independent game developer who has been working with Unreal Engine since 2023, with two years of hands-on experience. I initially started game development as a personal project—a game created as a gift for a friend—and have continued developing independently since then. Beyond building an original indie game, I customized Unreal Engine’s source code to implement HTML export functionality and deployed the exported build on my own server. Separately, I developed original Unreal Engine plugins, packaging unique technical solutions into reusable tools and publishing them on the Fab Marketplace. I also created a standalone game demo to showcase these technologies in a practical, playable format.
02
Visual Studio
I work with HTML and C++, compiling and debugging projects in Visual Studio. Through continuous technical exploration, I successfully modified Unreal Engine 4.27–5.Max, which does not natively support HTML export, to enable HTML output functionality. The exported files can be deployed directly to a web server and run correctly after the engine configuration and shaders finish loading. I am actively optimizing loading times and resolving compilation and stability issues to improve performance and reliability.
03
Blender
I use Photoshop for texture painting, normal map creation, and material refinement. This includes repainting and adjusting texture maps to improve surface detail and visual consistency. I also use Photoshop for photo color grading and digital painting. Backed by over 8 years of drawing experience, I apply strong fundamentals in color, lighting, and composition across both technical and artistic workflows.
04
After Effects
I use After Effects as my primary tool for camera-based parallax animation and motion design. I build 3D scenes using the Element plugin, and create stylized visual effects and artistic compositions with After Effects’ Particle systems. This workflow allows me to blend 2D and 3D elements, control camera movement, and rapidly prototype cinematic visuals and effects.
05
Photoshop
I use Photoshop for texture painting, normal map creation, and material refinement. This includes repainting and adjusting texture maps to improve surface detail and visual consistency. I also use Photoshop for photo color grading and digital painting. Backed by over 8 years of drawing experience, I apply strong fundamentals in color, lighting, and composition across both technical and artistic workflows.
06
Premiere Pro
I have over 4 years of experience in video editing and photography, including commercial promotional shoots, street photography, fashion/model photography, and short film directing. I am capable of independently handling the entire production pipeline—from storyboarding and cinematography to editing, color grading, narrative development, and music selection—covering both pre-production and post-production.
01
Unreal Engine
I am an independent game developer who has been working with Unreal Engine since 2023, with two years of hands-on experience. I initially started game development as a personal project—a game created as a gift for a friend—and have continued developing independently since then. Beyond building an original indie game, I customized Unreal Engine’s source code to implement HTML export functionality and deployed the exported build on my own server. Separately, I developed original Unreal Engine plugins, packaging unique technical solutions into reusable tools and publishing them on the Fab Marketplace. I also created a standalone game demo to showcase these technologies in a practical, playable format.
02
Visual Studio
I work with HTML and C++, compiling and debugging projects in Visual Studio. Through continuous technical exploration, I successfully modified Unreal Engine 4.27–5.Max, which does not natively support HTML export, to enable HTML output functionality. The exported files can be deployed directly to a web server and run correctly after the engine configuration and shaders finish loading. I am actively optimizing loading times and resolving compilation and stability issues to improve performance and reliability.
03
Blender
I use Photoshop for texture painting, normal map creation, and material refinement. This includes repainting and adjusting texture maps to improve surface detail and visual consistency. I also use Photoshop for photo color grading and digital painting. Backed by over 8 years of drawing experience, I apply strong fundamentals in color, lighting, and composition across both technical and artistic workflows.
04
After Effects
I use After Effects as my primary tool for camera-based parallax animation and motion design. I build 3D scenes using the Element plugin, and create stylized visual effects and artistic compositions with After Effects’ Particle systems. This workflow allows me to blend 2D and 3D elements, control camera movement, and rapidly prototype cinematic visuals and effects.
05
Photoshop
I use Photoshop for texture painting, normal map creation, and material refinement. This includes repainting and adjusting texture maps to improve surface detail and visual consistency. I also use Photoshop for photo color grading and digital painting. Backed by over 8 years of drawing experience, I apply strong fundamentals in color, lighting, and composition across both technical and artistic workflows.
06
Premiere Pro
I have over 4 years of experience in video editing and photography, including commercial promotional shoots, street photography, fashion/model photography, and short film directing. I am capable of independently handling the entire production pipeline—from storyboarding and cinematography to editing, color grading, narrative development, and music selection—covering both pre-production and post-production.










© Life trajectory人生轨迹
(WDX® — 03)
Time
© Life trajectory人生轨迹
Time
© Life trajectory人生轨迹
Time
Life trajectory
Life trajectory
(3)
(3)
Painting
Photography
Program
VFX
Painting
Photography
Program
VFX
Painting
Photography
Program
VFX
Life trajectory
I am 24 years old and currently working on an indie game project while preparing to pursue a master's degree.
Painting
Photography
Program
VFX
Painting
Photography
Program
VFX
2010
First contact
with art
When I was a child, my parents sent me to study with an art teacher.

2018
Changes from
2D to 3D
My first camera required me to clean the film myself.

2022
I get a
headache
from red text.
As one's abilities improve, troublesome problems will also arise.

*[An independent game project currently in progress]
It is expected to be listed in the second half of 2026.


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Number of issues fixed
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Number of issues fixed
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Number of issues fixed
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Development progress
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Development progress
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Development progress
I have a friend who is an avid video game enthusiast, but we haven't been in touch for a long time.
This game is a birthday gift for a friend.
*[About]
I bring together 8 years of fine art training, 4 years of professional photography experience, and 3 years of hands-on Unreal Engine development, combining artistic vision with real-time game production workflows.
Design.
I
d
e
a
.
Design.
I
d
e
a
.
Pick Plans.
P
i
c
k
P
l
a
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s
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Diversification
Creative Collabs
Independent studio
Creative Partnerships
Diversification
Creative Collabs
Independent studio
Creative Partnerships
Diversification
Creative Collabs
Independent studio
Creative Partnerships
How it works
From Idea to Launch
Crafting Your Next-Gen Digital Success Path
Idea
I will understand the client's specific ideas through dialogue and develop a blueprint to realize those ideas.
Idea
I will understand the client's specific ideas through dialogue and develop a blueprint to realize those ideas.
Idea
I will understand the client's specific ideas through dialogue and develop a blueprint to realize those ideas.
Design
Determine the overall framework of the project using storyboards or simple 3D models.
Design
Determine the overall framework of the project using storyboards or simple 3D models.
Design
Determine the overall framework of the project using storyboards or simple 3D models.
Style
Designing a more promising artistic style will add brilliance to the project.
Style
Designing a more promising artistic style will add brilliance to the project.
Style
Designing a more promising artistic style will add brilliance to the project.
Launch
Develop satisfactory products using best practices and standards.
Launch
Develop satisfactory products using best practices and standards.
Launch
Develop satisfactory products using best practices and standards.
© Experience - Overview
(WDX® — 05)
Real Feedback
© Experience - Overview
Real Feedback
© Experience - Overview
Real Feedback
With a strong sketching background, I rapidly prototype storyboards, game concepts, and character designs for development workflows.
Painting
The earliest art form I came into contact with
With a strong sketching background, I rapidly prototype storyboards, game concepts, and character designs for development workflows.
Painting
The earliest art form I came into contact with
With a strong sketching background, I rapidly prototype storyboards, game concepts, and character designs for development workflows.
Painting
The earliest art form I came into contact with
Photography helped transition my creative mindset from 2D to 3D, shaping how I approach cameras and space in Unreal Engine.
Photography
I'm starting to like things that are more authentic.
Photography helped transition my creative mindset from 2D to 3D, shaping how I approach cameras and space in Unreal Engine.
Photography
I'm starting to like things that are more authentic.
Photography helped transition my creative mindset from 2D to 3D, shaping how I approach cameras and space in Unreal Engine.
Photography
I'm starting to like things that are more authentic.
My early experience in painting has instilled in me a love for detailed modeling. I use the sculpting mode in modeling software to create lifelike, high-precision models.
High-precision modeling
I prefer to sculpt the details once the framework is complete.
My early experience in painting has instilled in me a love for detailed modeling. I use the sculpting mode in modeling software to create lifelike, high-precision models.
High-precision modeling
I prefer to sculpt the details once the framework is complete.
My early experience in painting has instilled in me a love for detailed modeling. I use the sculpting mode in modeling software to create lifelike, high-precision models.
High-precision modeling
I prefer to sculpt the details once the framework is complete.
Upload maps, models, and plugins that support the official game, either using the official software or by compiling them yourself.
Gaming community
I appreciate an open and diverse community culture and am willing to share my knowledge.
Upload maps, models, and plugins that support the official game, either using the official software or by compiling them yourself.
Gaming community
I appreciate an open and diverse community culture and am willing to share my knowledge.
Upload maps, models, and plugins that support the official game, either using the official software or by compiling them yourself.
Gaming community
I appreciate an open and diverse community culture and am willing to share my knowledge.
I have independently completed multiple short art films, including scriptwriting, editing, filming, and voice-over work.
Short film director
I want to create a more exciting storyline.
I have independently completed multiple short art films, including scriptwriting, editing, filming, and voice-over work.
Short film director
I want to create a more exciting storyline.
I have independently completed multiple short art films, including scriptwriting, editing, filming, and voice-over work.
Short film director
I want to create a more exciting storyline.
Shots By Me
(CQ® — 08)
©2026
Photography
Every Pixel Clicked.
Capturing moments, creating memories. Through my lens, i capture stunning visuals that bring your brand to life with clarity, emotion, and impact.














Shots By Me
(CQ® — 08)
©2026
Photography
Every Pixel Clicked.
Capturing moments, creating memories. Through my lens, i capture stunning visuals that bring your brand to life with clarity, emotion, and impact.














Shots By Me
(CQ® — 08)
©2026
Photography
Every Pixel Clicked.
Capturing moments, creating memories. Through my lens, i capture stunning visuals that bring your brand to life with clarity, emotion, and impact.
















Hi


Hi


Hi
Duncan Robert
digital
artist
Technical artist/independent game developer from China
Technical artist/independent game developer from China
what I can do for you
As a digital artist, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.
1. VFX
Proficient in using particle effects, fluid dynamics, scene destruction and other visual effects to deploy cinematic visual effects shots.
Efficiently optimize special effects assets to meet the production needs of different projects.
Precisely match the lighting and perspective of the actual footage to ensure realism and continuity.
Possesses team experience and can independently produce visual effects.
2. Game engine
Unreal Engine:
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Short film production
Able to independently draw 3D storyboards for movies
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
4. 3D modeling
I can independently complete core tasks such as topology, UV mapping, and weight drawing.
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
1. VFX
Proficient in using particle effects, fluid dynamics, scene destruction and other visual effects to deploy cinematic visual effects shots.
Efficiently optimize special effects assets to meet the production needs of different projects.
Precisely match the lighting and perspective of the actual footage to ensure realism and continuity.
Possesses team experience and can independently produce visual effects.
2. Game engine
Unreal Engine:
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Short film production
Able to independently draw 3D storyboards for movies
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
4. 3D modeling
I can independently complete core tasks such as topology, UV mapping, and weight drawing.
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
1. VFX
Proficient in using particle effects, fluid dynamics, scene destruction and other visual effects to deploy cinematic visual effects shots.
Efficiently optimize special effects assets to meet the production needs of different projects.
Precisely match the lighting and perspective of the actual footage to ensure realism and continuity.
Possesses team experience and can independently produce visual effects.
2. Game engine
Unreal Engine:
Social media graphics and ad creatives
Infographics and data visualization
Custom illustrations and icons
3. Short film production
Able to independently draw 3D storyboards for movies
Landing page design and optimization
Webflow development and customization
Website maintenance and updates
4. 3D modeling
I can independently complete core tasks such as topology, UV mapping, and weight drawing.
Visual style guide creation
Typography and color scheme selection
Brand storytelling and messaging
About me
Let's create something meaningful together. I'd love to hear about your project, big or small.
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Completed Projects
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Completed Projects
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fix problem
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fix problem
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fix problem
Visit website :
Visit website :
Visit website :
Email :
Email :
Email :










