Advanced Motion System (ALS)
Info
Developed an action game demo featuring a custom C++ shader loading system, inspired UI transition effects adapted from web front-end animation logic, and an advanced motion system based on ALS. Implemented adaptive camera behavior, including dynamic spring arm distance adjustment when locking onto enemies, as well as enemy AI with autonomous decision-making that actively counters player attacks. This demo showcases my ability to integrate gameplay systems, animation, camera logic, and AI into a cohesive real-time experience.












